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General Rules


1outlaw is a foreign company and as such is neither required, nor does it report the winnings of individuals who bet with the sports book to any government agencies, and therefore, it is the sole responsibility of its members, if applicable, to report any winnings to their respective government Customs or Taxation departments.


• Members must be 21 years of age or over.

• Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

• Each player has sole responsibility for his specific password and account number. 1outlaw is not responsible for clients who disclose their password and account number to third parties.

• Accounts balances must be verified by the member on each call or when logged into the Online Sports Book.

• All internet wagering are the player’s responsibility, therefore all wagers are final.

• All phone wagering calls will be recorded and used to settle all wagering disputes. All players must confirm their bets using their password at the end of the call. It’s the responsibility of the caller to listen carefully to the read back given by the operator before confirming the wager. If for any reason the call is dropped before confirming, as long as an amount was given, the wager will be saved, unless it’s been previously specified otherwise for the specific account.

• Management keeps track by computer of all wagers, point and/or price changes made prior to the start of an event to help minimize errors and aid in fairly settling disputes.

• All sporting events must be played on date unless otherwise specified. If any event is postponed and/or rescheduled, said event will automatically constitute "no action".

• All event and game winners are determined on the date of the event's conclusion according to house rules and conditions. 1outlaw does not recognize suspended games, protest and overturned decisions for wagering purposes.

• Players are limited to using a game or part of a game no more than 4 times per wager type.

Example: St. Louis(Cardinals) whole game ML use in up to 4 parlays, 4 straights/ifs, Rev's, Not to exceed overall wager limit. Same rules apply for whole game totals, and RL's, 1st 5 innings ML, Totals and RL's
5th and subsequent wagers will be considered no action win or lose as determined by the date and time placed.

• 1outlaw reserves the right to cancel any wager placed on an incorrect line.

Winners and losers are official after:

 

Football (Pro-College)

55 min. of play

Basketball (Pro)

43 min. of play

Basketball (College)

35 min. of play

Hockey (Pro & American)

55 min. of play

 

Note: When wagering on "totals," overtime periods are counted as a final score.
On half-time wagers, overtime periods are included as part of the 2nd half.


Other Sports (w/time limits)

must have < 5 min. of play left

Soccer

90 minutes plus injury time

Baseball (home team winning)

4 1/2 innings

Baseball (visitor winning)

5 innings of play

Baseball (total runs wagers home winning)

8 1/2 innings

Baseball (total runs wagers visitors winning)

9 innings

Note: After 9 innings of play, if the game is called or suspended the score is determined after the last full inning unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score when the game is called. The listed pitchers must start or there is "no action."
• The home team is always listed as the bottom team unless otherwise specified

1outlawSpecific Rules

Football


NFL (National Football League) and NCAA (National Collegiate Athletic Association).

A minimum of 55 minutes of play is needed for wagering purposes.

If 55 minutes of play is not conducted, a bet on the team is treated as no action, and a parlay bet will be reduced accordingly.

Bets on 1st, 2nd halves and all quarters will be considered action upon completion of the period in question. Bets on spread, money line, totals for the whole game and all bets on second halves always include overtime scoring. Bets for 4th quarter do not include overtime scoring.

The game must be played on scheduled date and site.

NFL Betting Props


NFL-SCORE FIRST in the game:


First team to score in the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE IN THE FIRST 7½ MINUTES:


7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:


Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):


If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:


Extra points or 2 point conversions do NOT count.

PLAYER PROPS:


All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shutout, but is suited up and available is considered to have played.

Basketball

NBA (National Basketball Association). A minimum 43 minutes of play is needed for wagering purposes. NCAA. A minimum 35 minutes of play is needed for wagering purposes. Player must play for action and overtime Counts.

Team Totals and Special Spreads

The game must be completed up to within 5 minutes of normal duration. Meaning if they play all but 5 minutes or less left in the game wagers are good, but if the game gets suspended with more than 5 minutes left, wagers will be cancelled.

Player Props

All players must take the court and play for action. Results are based on the official stats from the game.

Hockey

NHL (National hockey League). A minimum 55 minutes of play is needed for wagering purposes. Player must play for action and overtime counts.
If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Wagering on hockey is done by laying or taking goals and money odds. The minus sign (-) indicates the favorite; the plus sign (+) indicates the underdog.
For example, let us say the Carolina Hurricanes are (+ 1/2 even) and the Red Wings (-1/2 -1.40). You must lay 1/2 goal, and wager $140.00 to win $100.00 on the Red Wings. You must wager $100.00 and take 1/2 goal to win $100.00 on the Hurricanes.
Third period lines in hockey DO NOT include overtime.


Baseball

When wagering on MLB (Major League Baseball) money lines, the games are official after 5 innings of play or 4.5 innings if the home team is leading. If a game is subsequently called, or suspended, the winner is determined by the score after the last full inning. That is, unless the home team ties the score, or takes the lead in the bottom half of the inning. In that case, the winner will be determined by the score at the time the game is called.

When wagering on total runs or run lines, the game must go ATLEAST the regulation nine innings, or 8.5 innings if the home team is leading. Otherwise, it will constitute a no action wager and all money will be credited accordingly.

Wagers on total runs will be no action if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
Baseball wagers are accepted as listed. In the event of a pitching change prior to the game, all wagers on a team are considered no action. All wagers will be refunded to the player's account. For betting purposes, each team's starting pitcher is defined as the pitcher who throws the first pitch.

Any and all baseball series wagers must have all three games played by the end of a specified date for the wager to have action. If all the three games are not played by the specified date, then all wagers are no action. This is true even in the case where one of the team has two wins. All three games must be official as per the rules governing what constitutes an official result. Bets on series are based on the FIRST 3 games played of each series.

MLB - Team to score first

First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.

MLB - Will there be a run scored in the first inning


If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.

MLB - Alternative Run Lines, Total R+H+E, Team Totals

Must go the full nine (8½) innings if HOME team is winning, unless otherwise stated. They also must start the listed pitchers. Extra Innings count.

Wagering on baseball is done by laying or taking money odds. The minus sign (-) indicates the favorite; the plus sign (+) indicates the underdog. On money odds, whenever there is a minus sign (-), you lay that amount to win a dollar. Where there is a plus sign (+), you get that amount for every dollar wagered.

For example, let us say that the Yankees are listed at (+1.50), and that the Expos are listed at (-1.60). You must lay $160.00 to win $100.00, or $16.00 to win $10.00, on the Expos. You must lay $100.00 to win $150.00, or $10.00 to win $15.00, on the Yankees.

World Baseball Classic Rules:
Pool Wagering - In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner.

Soccer

1) Money line or 2 Way Line: Here there will be a money line for Team A vs Team B, the bettor wagers on the team of his election to win the match during regulation time ( 90 minutes plus injury time). Overtime and penalty shoot-outs don’t count. In the case of a tie, all money is refunded.

2) Money line involving a Tie or 3 Way line:
The bettor has three choices: Team A, Team B, or a Tie. This type of wagering makes sense because during the regular season it is possible for a match to end in a tie. If you wager on a team in this scenario and the outcome of the match at the end of 90 minutes plus injury time is a tie, the wager is a loss. If you wager on the tie, and one of the teams wins at the end of 90 minutes plus injury time, the wager is a loss.

3) Total Goals:
Wagering on game totals (over/under) only includes goals scored in regulation time ( 90 minutes plus injury time ).

4) Postponed Matches:
If a match is postponed and rescheduled to occur within 48 hours of the original start time, all bets stand. If the match is rescheduled for more than 48 hours later, all single bets are void and wagers refunded, while affected multiple bets will be recalculated excluding that match.

5) Abandoned Matches
: Should a match be abandoned before 90 minutes of play plus injury time, then all bets will be declared void and wagers refunded. Bets on propositions that have not been decided shall also be voided and wagers refunded. Bets on propositions that have been decided (examples include, but are not limited to: first goal scorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.

6) The terms full-time, 90 minutes of play and normal time are used to denote the period of play that includes two halves of play plus any time the referee adds on to compensate for injuries and other stoppages. It does not include periods of extra time or penalty shootouts.

7)
Different sports books apply different sets of rules with regards to soccer betting. Please make sure you understand 1outlawSports full set of rules before wagering on soccer.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.


Golf

Should a tournament be shortened or affected due to weather conditions, the official result will be used when settling, regardless of the number of rounds played. However, should there be no further play, after a wager is struck, that wager will be void.

For match-up betting, all of the players, listed in the match-up wager, must tee-off for your wager to have action. The player with the most completed holes wins even after the event of a golfer withdrawing due to injuries. If the players complete the same number of holes, then the player with the lowest score wins. If the players are still tied, then the wager will be no action, and all wagers will be refunded. If both golfers in a match-up are in a playoff, then the winner of the play-off wins the match-up, and all other playoff participants tie each other.
Single day match-ups are wagers on 18-holes on a particular day (hence, term, single day match-up). Holes played as part of completion from the previous day's round, and playoff holes, are not included in single day match-ups.

Should a day's round be shortened due to weather conditions, and the round is continued the next day, the full 18 holes will be considered in determining the outcome of the wager (even if they are played over two days). If both members of the match-up do not complete the full 18 holes, due to weather conditions all bets are no action. If both players end the 18
holes in a tie, the bet is considered a no action wager. In the even of a golfer withdrawing due to injuries the player with the most completed holes wins.

Motor sport

In the event that the driver, or team you wager on for the outright championship, does not start the race, your bet is considered no action, that is, there will be no refunds on the wager.

The start of any motor race is defined as the signal to start the warm-up lap. The official winner at the conclusion of the race will be the winner for wagering purposes. Both drivers in a match-up wager must start the race for the wager to have action. Races must be run within one week of the scheduled date for your wager to have action.
If a match is shortened, or otherwise affected by weather conditions, wagers will be governed by the official competition rules.

Tennis

For tennis Match Betting, two full sets must be completed for wagers to stand. If fewer than two sets are completed, all wagers will be considered no action.
All bets will stand, regardless of any of the following taking place: (a) change of playing surface (b) change of venue (c) change from indoor court to outdoor court or vice versa (d) match is delayed until the following day due to inclement weather.
For tennis Set Betting, if the match does not start or is incomplete due to either players' incapacity or disqualification, then all bets are no action.

Boxing

Fights must take place within one week of the specified date for a wager to have action. A full round is only considered for wagering purposes when the bell sounds signifying the end of that round. The official stopping of a round, before the sounding of the bell, does not constitute a full round. If the fight ends in a 12 round draw, all wagers lose. If one or both fighters fail to answer the bell for a round, the fight is judged to have finished in the previous round. If the scheduled number of rounds is changed, all wagers on pick the round are void.

1Outlaw.com Horse Racing Rules

Host's easy to use horseracing software allows your players to place wagers on daily horse races at over 100 premier tracks from all around the world.

*Nevada Gaming Rules apply to any rule or type of wager not covered by rules and regulations herein.

Horse Racing Rules

  • At 1Outlaw.com the minimum horse racing wager via the internet is $1. (Our Horse Racing software does not support wagers of less than $1.)
  • All horse racing wagers made over the phone will be digitally recorded in order to provide a reference for questions and to settle any wager disputes.
  • Horse racing wagers are accepted up until post time, no exceptions!
  • 1Outlaw.com does not assume liability for wagers that are unsuccessfully entered before post time. Only confirmed wagers are accepted.
  • No horse racing wagers shall be accepted after post–time
  • Please check the Tickets/Balance screen on the reports tab before logging out, in order to confirm that your wagers were indeed accepted. Once you confirm a wager online your wager is considered final.
  • All wagers are to be placed on the horse's #; not on the horse's name. In the event there is a mismatch between the horse's name and the horse's number, only the # will have action.
  • Wagers on most major tracks in the U.S. are available. We are not connected to the pari–mutuel pool so your player's bets do not affect the track odds.
  • 1Outlaw.com wagering clerks will give a read back on all bets which is the customer's wager confirmation. It is the customer's responsibility to listen carefully to the read back and correct any errors. Once a wager is placed and confirmed the wager is considered final and it may not be canceled or changed in any way.
  • 1Outlaw.com will settle any wager dispute according to our internal policy and in accordance with accepted industry standards and guidelines.
  • At 1Outlaw.com Exotic wagers will only have action if the track offers payouts for that type of wager. House maximum payouts apply unless otherwise changed at the request of an agent.
  • All horse racing futures and proposition wagers that are offered by 1Outlaw.com on the Triple Crown, Breeders Cup and including fixed odds are considered action. Therefore, there will be no refunds.
  • In the event that 1Outlaw.com pays out a wager based on an incorrect post–time or off–time (technical or clerical error), we reserve the right to correct the error.
  • 1Outlaw.com allows agents to determine their own maximum payout odds on any type of horse wager.

Daily Double Grading and Payout Rules Max odds 202/2

At 1Outlaw.com all Daily Double tickets are paid out based on the official race results as published by the host track at which the race was run. If there is a scratched horse in a DD, only combinations including the scratched horse will be refunded. We do not recognize consolation payouts, such as payouts on scratched horses. Whenever a track pays "ALL" in any of the positions of the Daily Double only the wagers with the WINNING horse will be paid.

Scratches

At 1Outlaw.com if a horse is scratched, all Win/Place/Show wagers placed via the horseracing interface will be refunded. (This does not apply to 'Odds to Win' bets placed via the Sportsbook on those bets a scratch counts as a loss). Only the portion of Exacta/Trifecta/Quinella combos that contain the scratched horse will be refunded. In case a horse is considered a non starter by the track, that horse will be considered a scratch and refunded accordingly. In exotics wagers (Exacta, Trifecta, Quinella) scratches will be refunded. We do not honor "ALL" payouts in any exotic wager. If there is an "all" payout, this will be replaced by the horse that came in that position rightfully and wagers will be graded accordingly. On Daily Doubles, Pick 3 wagers, a scratch will result in an automatic refund of the combination including the scratched horse. There will be no consolation payouts, special payouts such as 2 out of 3 in a Pick 3 will be considered consolation payouts, whenever that happens the Pick 3 will be paid with the rightful winner for each race involved in the Pick 3.

Horse Racing Wager Types

Maximum payout per– player per race: $7,000

Max Payout per wager $5,000

1Outlaw.com offers a wide variety of Horse Racing wager types to give your players plenty of betting options.

Win Max odds 42/2

A "WIN" bet is just what it sounds like: The horse that you pick must win the race.

Place Max odds 18/2

For a horse to "PLACE" it must finish the race second or better. This bet generally pays less than the win bet but it gives you two chances to win instead of just one.

Show Max odd 10/2

For a horse to "SHOW" it must finish the race third or better. This bet pays less than either the win or place bet, but it gives you three chances to get a return for your investment.

Across The Board

This is a quick way to say that you want to bet a horse to finish in any of the first three positions and consists of three bets:

$2 Across The Board = $2 to win, $2 to place, and $2 to show.

If the horse wins you collect all three bets.

If the horse finishes 2nd then you collect the place and show bets.

If the horse finishes 3rd then you will only collect the show bet.

Exacta Max odd 202/2

With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that places (or finishes second).

Quinella Max odds 202/2

In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet functions exactly the same as the "Exacta Box." Although the Quinella has a similar function as the "Exacta Box" the payoff can vary substantially. More than two horses can be selected to create all possible combinations.

Daily Double Max odds 202/2

To win a daily double bet you must pick the winning horse in two consecutive races. Your bet must be placed before the start of the first of the two races.

Trifecta Max odds 402/2

With this bet you must pick the first three finishing horses in the order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third. The simplest form of this wager is the Straight Trifecta, which is a single combination of the first three finishers. A Trifecta is not offered in all races at all tracks.

Pick 3 Max odd 202/2

In order to win a Pick 3 bet you are required to select the winning horse in three consecutive races. Most tracks only offer one or two pick 3 opportunities per day. Some tracks offer a rolling pick 3 in which every race is part of a pick 3 bet, which means that some races are included in three pick 3 bets. The third race for example, would be the third race of the first pick 3, the second race of the second pick 3, and the first race of the third pick 3. I don't mean to make this seem complicated, it is really very simple. The simplest pick 3 bet is the $2 straight pick 3. If for example, you picked the #2 horse to win the first race, the #4 horse to win the second race, and the #6 horse to win the third race, you would tell the clerk: "In the first race give me a $2 pick 3 – 2, 4, 6".

Horse Parlay 202/2

A parlay or accumulator is a single bet that links together two or more individual wagers and is dependent on all of those wagers winning together. The benefit of the parlay is that there are much higher payoffs than placing each individual bet separately since the difficulty of hitting it is much higher. If any of the bets in the parlay loses, the entire parlay loses. If any of the plays in the parlay pushes, the parlay reverts to a lower number of teams with the odds reducing accordingly.

1Outlaw.com also accepts Place and Show parlay wagering.

Other Sports

To be considered official for wagering purposes, all other sports events, that is, those that involve a scheduled length of play or time limit, must play to conclusion, or have five minutes, or less of the scheduled playing time remaining, when the event or contest concludes.

The above mentioned policy is meant as a guideline. The policy is subject to change by Management.
Payout and Wagering Rules
Baseball
Baseball wagers will be accepted in the following manner:

  • Payout odds are based upon a money-line.
  • Both Specified Pitchers: a wager that specifies both starting pitchers, any variation constitutes "no action." The starting pitcher for each team, for wagering purposes, is he who throws the initial pitch.
  • A pitcher is deemed the starting pitcher after throwing one pitch.

Straight Line Payoffs (Football and Basketball)
Member wagers 110 to win 100 unless otherwise specified.
Parlays *
Baseball and Hockey

  • Baseball and Hockey parlay odds are determined by combining the individual money-line odds for each bet comprising the entire parlay wager.

Football and Basketball


2 Teams

pays 2.6/1

3 Teams

pays 6/1

4 Teams

pays 10/1

5 Teams

pays 20/1

6 Teams

pays 40/1

  • In case of no action or tie, the parlay is reduced to the next lowest number of teams. A parlay reduced to a single game becomes a straight bet. The risking amount remains the same and the winning amount will be adjusted to the odds of the team in the straight play.

Football Teasers


Football Teaser Odds

Number
of Teams

6.0
points

6.5
points

7.0
points

10.0
Points
(3 teams)

13.0
points
(4 teams)

2 Teams

110/100

120/100

130/100

-

-

3 Teams

100/180

100/160

100/150

120/100

-

4 Teams

100/300

100/250

100/200

-

130/100

5 Teams

100/450

100/400

100/350

-

-

6 Teams

100/600

100/550

100/500

-

-

A tie and a win in a 2 team teaser, no action.
All 3 team 10 pt FB Teasers with a tie are a loss and all 13 pt FB Sweetheart Teasers with a tie are a loss.

  • Any loss constitutes a loss for the entire teaser wager.
  • In the event of a tie in a teaser with 3 to 6 teams (excluding the Special Teasers), the teaser reverts to the next lowest number of teams. Example: a 6 team teaser with 4 winners and a tie becomes a 5 team teaser, etc.)

Basketball Teasers


Basketball Teaser ODDS

Number
of Teams

4.0
points

4.5
points

5.0
points

8.0
points

2 Teams

110/100

120/100

130/100

-

3 Teams

100/180

100/160

100/150

120/100 All ties are a loss.

4 Teams

100/300

100/250

100/200

-

5 Teams

100/450

100/400

100/350

-

6 Teams

100/600

100/550

100/500

-

  • Any loss constitutes a loss for the entire teaser wager.

Straight Wagers
This is the most common type of sports wager, based on the results of a single game. One team is favored over another by a point spread. The favorite is indicated by a minus sign (-3) and the underdog by a plus sign (+3).

The result of the bet is determined by taking the actual score and subtracting the spread of the game chosen.

Totals Wagers

The totals wager is based on the combined total number of points or goals scored by two teams in a single game. A player bets on whether the combined total number of points or goals scored by the two teams in the game will be over or under the total set by the odds maker/handicapper.

Money Line Wager

A money line wager, instead of a point spread, may be used to bet on a match-up between two teams. In effect, if a match-up is determined by a money line, like Major League Baseball, then it will cost the player more to wager on the favorite.

For example, the Texas Rangers may be a (-150) favorite over the Detroit Tigers. In this example, the player must lay $150 in order to win $100. That is, if the Rangers win, the player wins $100. If the Rangers lose, the player loses $150. On the other hand, the player could have bet on the underdog, in which case the player would lay $100 in order to win $140 (10 cent line). If Detroit loses, the player only loses $100, but if Detroit wins, the player would win $140.

Parlay Wager

A parlay wager is a bet on two or more teams or selections. It is one of the more versatile forms of sports wagering. The player can combine different sports, point spreads and money lines. In a parlay wager the original stake and winnings are re-invested on the next game, and all selections must be correct, that is, one loss and the parlay loses.

In the event of a push (tie), game cancellation, or a pitcher who you have specified as not starting, actually starts; the parlay reduces to the next lower number. A four team parlay becomes a three team parlay. A winning parlay wager will pay many times greater than the initial wager.

No parlay wagers will be accepted where individual selections or propositions are connected.
For example, you cannot parlay the over of the first half of a football game with the over of the total game, because the two are connected.

Teaser Wager

A teaser wager is a wager on two or more teams or selections. The difference between the teaser wager and the parlay is that the player can adjust or tease the line in his/her own favor. For example, if the Denver Broncos are favored by seven points in one game, and the Seattle Seahawks are favored by 10 points in a second game, a teaser could very well favor the player. That is, a six point two team teaser would adjust the point spread six points in favor of the player. In effect, Denver would now be favored by one point (7-6 = 1) and Seattle would be favored by four points (10-6 = 4).

In this particular example the player is wagering that Denver will win by more that one Pont (7-6 = 1) and Seattle will win by more than four points (10-6 = 4).

IF - Win Wager

An if - win wager is a bet that carries over to a second team if the player wins on his initial selection. For example, the player has to wager a fixed amount on one team. If that team wins, or the game is tied, then another fixed amount, up to the original amount wagered, shall be placed on a different team.

The player must win his/her first wager in order to continue the action on the remaining wagers. If the first wager loses, there is no subsequent action. Note that the player cannot have duplicate teams in the same if - win wager.

Let us look at each of the following examples:
Example One:

Place a fixed wager on Denver Broncos to win with spread of (-7).
If Broncos win, a fixed wager (up to the original amount) is placed on Seattle Seahawks to win with spread of (-3).
If Seattle also wins, the player would collect $200 .00 on a stake of $110.00.


Example Two:

Place a fixed wager on Denver Broncos to win with spread of (-7).

If Broncos win, a fixed wager (up to the original amount) is placed on Seattle Seahawks to win with spread of (-3).
However, if Seattle loses, the player would lose $11.00 on a stake of $110.00.


Example Three:

Place a fixed wager on Denver Broncos to win with spread of (-7).
If Broncos lose, and Seattle wins, the player would then lose $110.00 on a stake of $110.00

Reverse Wager
A reverse wager is the same as two if - win wagers. This means that if wager A wins, the bet goes to wager B. Likewise, if wager B wins, the bet goes to wager A. On the other hand, if wager A loses, the bet does not go to wager B. And again, if wager B loses, the bet does not go to wager A. If wager A wins, the bet goes to wager B, but if wager B loses, the bet does not go to wager A.

All standard reverse bets are double action, therefore, in the event of a tie, the bet is still active.
When wagering on SAN FRANCISCO you must win by at least 7 points to win the bet. When wagering on SEATTLE you cannot lose by more than 6 points to win the bet. On the other hand if the line was a solid -6 and SAN FRANCISCO wins by exactly 6 points then the bet is a "push", and the stake or money is returned to your account.

Total (over/under)

Wagering on the total points combined on the game: To win on the "over", the total score for each team will be added together and it must exceed 40 points. When betting the "under", the total score for each team is added together and cannot exceed 39 points to win the wager, if the total score a "push" and the money is credited to your account.

Money Line Wagering

When wagering on the money line, you must win the game on the field in order to win your bet. Wagering on SAN FRANCISCO $-290, just wagering on them to win, the point spread does not matter. You must risk $290 to win $100. Wagering on SEATTLE $+240, you stake $100 to win $240.